s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Caustic Safeguard | 0 | 0 | acid | -1 | -1 | -1 | 1 round | 0 | V, S, M (a thin metal wire and a vial of acid) | 0 | no | 0 | -1 | 0 | 3 | 1 | 0 | 0 | alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 4 | Agents Of Evil | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 points of acid damage per 2 caster levels (maximum 10d6; Reflex half). Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends. While casting this spell, you can touch up to one creature per 4 caster levels, which allows them to handle the warded object without triggering this spell. | 0 | 0 | object touched | 0 | 0 | 1 hour/level (D) | 3 | 0 | -1 | touch | Caustic Safeguard School abjuration [acid]; Level alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 4CASTINGCasting Time 1 roundComponents V, S, M (a thin metal wire and a vial of acid)EFFECTRange touchTargets object touchedDuration 1 hour/level (D)Saving Throw Reflex half (see text); Spell Resistance noDESCRIPTIONYou imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 points of acid damage per 2 caster levels (maximum 10d6; Reflex half). Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends. While casting this spell, you can touch up to one creature per 4 caster levels, which allows them to handle the warded object without triggering this spell. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | abjuration | 3 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Reflex half (see text) | 0 | -1 | 0 | 1 | You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 points of acid damage per 2 caster levels (maximum 10d6; Reflex half). Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends. While casting this spell, you can touch up to one creature per 4 caster levels, which allows them to handle the warded object without triggering this spell. | 0 | -1 | 0 |
---|