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0Conjuration Foil00-14-11 immediate action0S0yes (object)0403000bard 4, magus 3, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 3, witch 420-foot radius spreadUltimate Intrigue0Interfere with nearby teleportation effects.0004-100003All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or depart the area via a summoning or teleportation effect, that creature takes 1d6 points of damage per spell level of the triggering effect (or half the HD of the originating creature if the effect has no spell level) and arrives in a random similar location within the triggering effect's range, rather than the intended destination. A successful Will save halves the damage and negates the altered destination.00001 round-103medium (100 ft. + 10 ft./level)

Conjuration Foil

School abjuration; Level bard 4, magus 3, medium 4, occultist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, summoner/unchained summoner 3, witch 4

CASTING

Casting Time 1 immediate action
Components S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-foot radius spread
Duration 1 round
Saving Throw Will partial (see text); Spell Resistance yes (object)

DESCRIPTION

All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or depart the area via a summoning or teleportation effect, that creature takes 1d6 points of damage per spell level of the triggering effect (or half the HD of the originating creature if the effect has no spell level) and arrives in a random similar location within the triggering effect's range, rather than the intended destination. A successful Will save halves the damage and negates the altered destination.

NULL-100404-1-1abjuration-100-1-10400-1441-1-1-1NULLWill partial (see text)0400

All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or depart the area via a summoning or teleportation effect, that creature takes 1d6 points of damage per spell level of the triggering effect (or half the HD of the originating creature if the effect has no spell level) and arrives in a random similar location within the triggering effect's range, rather than the intended destination. A successful Will save halves the damage and negates the altered destination.

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