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0Darkvault00-1-1-11 standard action0V, S, M (a stone that has never seen sunlight)0no050-1000alchemist 3, cleric/oracle 5, druid 5, psychic 5, shaman 5, sorcerer/wizard 5, witch 530-ft.-radius emanationBlood Of Shadows0110-1-10000-1You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longer changes when nonmagical light enters it. Any magical effect must succeed at a caster level check (DC = 10 + your caster level) in order to change the light level within the spell's radius. Darkvault has no effect on spells or effects that would make the spell's area darker. The spell must be cast on an area, such as a cave or room. A spellcaster of 11th level or higher can make darkvault permanent with a permanency spell, at a cost of 7,500 gp.000024 hours30-1close (25 ft. + 5 ft./2 levels)

Darkvault

School abjuration; Level alchemist 3, cleric/oracle 5, druid 5, psychic 5, shaman 5, sorcerer/wizard 5, witch 5

CASTING

Casting Time 1 standard action
Components V, S, M (a stone that has never seen sunlight)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area 30-ft.-radius emanation
Duration 24 hours
Saving Throw none; Spell Resistance no

DESCRIPTION

You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longer changes when nonmagical light enters it. Any magical effect must succeed at a caster level check (DC = 10 + your caster level) in order to change the light level within the spell's radius. Darkvault has no effect on spells or effects that would make the spell's area darker. The spell must be cast on an area, such as a cave or room. A spellcaster of 11th level or higher can make darkvault permanent with a permanency spell, at a cost of 7,500 gp.

NULL500505-15abjuration-1005-10-1005551-1-1-1NULLnone0-100

You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longer changes when nonmagical light enters it. Any magical effect must succeed at a caster level check (DC = 10 + your caster level) in order to change the light level within the spell's radius. Darkvault has no effect on spells or effects that would make the spell's area darker. The spell must be cast on an area, such as a cave or room. A spellcaster of 11th level or higher can make darkvault permanent with a permanency spell, at a cost of 7,500 gp.

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