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0Devil Snare00good-1-1-11 full-round action0V, S, M (a pouch of silvered powder worth 25 gp)0yes; see text0-1010-ft.-radius circle-1000cleric/oracle 4, sorcerer/wizard 5Agents Of Evil0110-1-10000-1Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught within. Once trapped, a creature must succeed at a Will save as a standard action to physically exit the confines of the circle, teleport, or use any form of extradimensional travel (as per dimensional anchor). Contained outsiders can still attack adjacent creatures outside of the circle, or target others with ranged attacks, spells, and spell-like abilities. Despite the spell's name, devil snare captures outsiders of any type, not only devils. As a standard action, you can dismiss the circle, expelling any outsiders still trapped within to their planes of origin (as per dismissal). An outsider can resist this effect with a successful Will save, enabling it to remain after the spell is dismissed.00101 round/level-10-1touch

Devil Snare

School abjuration [good]; Level cleric/oracle 4, sorcerer/wizard 5

CASTING

Casting Time 1 full-round action
Components V, S, M (a pouch of silvered powder worth 25 gp)

EFFECT

Range touch
Effect 10-ft.-radius circle
Duration 1 round/level
Saving Throw Will negates; see text; Spell Resistance yes; see text

DESCRIPTION

Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught within. Once trapped, a creature must succeed at a Will save as a standard action to physically exit the confines of the circle, teleport, or use any form of extradimensional travel (as per dimensional anchor). Contained outsiders can still attack adjacent creatures outside of the circle, or target others with ranged attacks, spells, and spell-like abilities. Despite the spell's name, devil snare captures outsiders of any type, not only devils. As a standard action, you can dismiss the circle, expelling any outsiders still trapped within to their planes of origin (as per dismissal). An outsider can resist this effect with a successful Will save, enabling it to remain after the spell is dismissed.

NULL-100505-1-1abjuration-1004-10-100-15-11-1-1-125Will negates; see text1-100

Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught within. Once trapped, a creature must succeed at a Will save as a standard action to physically exit the confines of the circle, teleport, or use any form of extradimensional travel (as per dimensional anchor). Contained outsiders can still attack adjacent creatures outside of the circle, or target others with ranged attacks, spells, and spell-like abilities. Despite the spell's name, devil snare captures outsiders of any type, not only devils. As a standard action, you can dismiss the circle, expelling any outsiders still trapped within to their planes of origin (as per dismissal). An outsider can resist this effect with a successful Will save, enabling it to remain after the spell is dismissed.

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