s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Dimensional Lock | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 8 | 0 | -1 | Boundaries (16) | 0 | 0 | 0 | cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8 | 20-ft.-radius emanation centered on a point in space | PFRPG Core | 0 | Teleportation and interplanar travel blocked for 1 day/level. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 6 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. | 0 | 0 | 0 | 0 | 1 day/level | -1 | 0 | 6 | medium (100 ft. + 10 ft./level) | Dimensional Lock School abjuration; Level cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8Casting Time 1 standard actionComponents V, SRange medium (100 ft. + 10 ft./level)Area 20-ft.-radius emanation centered on a point in spaceDuration 1 day/levelSaving Throw none; Spell Resistance yesYou create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. | Dimensional Lock | -1 | 0 | 0 | 8 | 0 | 8 | -1 | -1 | Accursed (17) | abjuration | -1 | 0 | 0 | 8 | -1 | 0 | -1 | 0 | 0 | -1 | 8 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projection, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, and similar spell-like abilities. Once dimensional lock is in place, extradimensional travel into or out of the area is not possible. A dimensional lock does not interfere with the movement of creatures already in ethereal or astral form when the spell is cast, nor does it block extradimensional perception or attack forms. Also, the spell does not prevent summoned creatures from disappearing at the end of a summoning spell. | 0 | 8 | 0 |
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