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0Dispel Balance005-1-11 standard action0V, S, DF1see text0-10-1000cleric/oracle 5, druid 5, inquisitor 5Champions Of Balance0010-1-10000-1Pulsing, bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5. Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature's alignment is neutral with no other alignment components, this saving throw is made at a -2 penalty. This use discharges and ends the spell. Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel balance. Saving Throws and spell resistance do not apply to this effect. This use discharges and ends the spell.00you and a touched neutral creature from another plane, or you and an enchantment on a touched creature or object001 round/level or until discharged, whichever comes first-10-1touch

Dispel Balance

School abjuration; Level cleric/oracle 5, druid 5, inquisitor 5

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets you and a touched neutral creature from another plane, or you and an enchantment on a touched creature or object
Duration 1 round/level or until discharged, whichever comes first
Saving Throw see text; Spell Resistance see text

DESCRIPTION

Pulsing, bronze energy surrounds you, bestowing three effects.

First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5.

Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature's alignment is neutral with no other alignment components, this saving throw is made at a -2 penalty. This use discharges and ends the spell.

Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel balance. Saving Throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

NULL-10050-1-15abjuration-1005-10-1005-1-11-1-1-1NULLsee text0-100

Pulsing, bronze energy surrounds you, bestowing three effects.

First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5.

Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature's alignment is neutral with no other alignment components, this saving throw is made at a -2 penalty. This use discharges and ends the spell.

Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel balance. Saving Throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

050