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0Dweomer Retaliation00-1-1-11 immediate action0V0yes0-10-1000sorcerer/wizard 3Cheliax Empire Of Devils0010-1-10000-1You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual energy of the countered spells, you gain a number of temporary hit points equal to the level of the countered spell plus your Charisma or Intelligence modifier (for sorcerers and wizards, respectively); your counterspelled opponent takes damage equal to this amount. If the countered spell was at least 4th level, you and your opponent make opposed concentration checks. If you beat your opponent by 10 or more, you retain this spell (or its spell slot, if you are a sorcerer) as if you had not cast it.00one creature you counterspelled since your last turn00instantaneous-10-1Long (400 ft. + 40 ft./level)

Dweomer Retaliation

School abjuration; Level sorcerer/wizard 3

CASTING

Casting Time 1 immediate action
Components V

EFFECT

Range Long (400 ft. + 40 ft./level)
Targets one creature you counterspelled since your last turn
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual energy of the countered spells, you gain a number of temporary hit points equal to the level of the countered spell plus your Charisma or Intelligence modifier (for sorcerers and wizards, respectively); your counterspelled opponent takes damage equal to this amount.

If the countered spell was at least 4th level, you and your opponent make opposed concentration checks. If you beat your opponent by 10 or more, you retain this spell (or its spell slot, if you are a sorcerer) as if you had not cast it.

Dweomer Retaliation-100303-1-1abjuration-100-1-10-100-13-10-1-1-1NULLnone0-100

You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual energy of the countered spells, you gain a number of temporary hit points equal to the level of the countered spell plus your Charisma or Intelligence modifier (for sorcerers and wizards, respectively); your counterspelled opponent takes damage equal to this amount.

If the countered spell was at least 4th level, you and your opponent make opposed concentration checks. If you beat your opponent by 10 or more, you retain this spell (or its spell slot, if you are a sorcerer) as if you had not cast it.

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