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0Enchantment Foil004-1-11 standard action0V, S0040-1000alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4, mesmerist 3Advanced Class Guide0Trick opponents who try to cast enchantments on you.0104-10000-1You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify the effect as if you had succeeded at a Spellcraft check to do so. Furthermore, you can choose to act as if you had failed your saving throw. If you do so, you gain a +20 bonus on Bluff checks to convince others that you failed your save and are under the enchantment's effects. A creature that attempts to use magic to detect this ruse or to make you speak truthfully about it must succeed at a caster level check (DC 15 + your caster level) to do so.00you001 hour/level (see text)40-1personal

Enchantment Foil

School abjuration; Level alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4, mesmerist 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Targets you
Duration 1 hour/level (see text)

DESCRIPTION

You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify the effect as if you had succeeded at a Spellcraft check to do so. Furthermore, you can choose to act as if you had failed your saving throw. If you do so, you gain a +20 bonus on Bluff checks to convince others that you failed your save and are under the enchantment's effects. A creature that attempts to use magic to detect this ruse or to make you speak truthfully about it must succeed at a caster level check (DC 15 + your caster level) to do so.

NULL-1004043-1abjuration-1004-10-100-1441-1-1-1NULL0-100

You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify the effect as if you had succeeded at a Spellcraft check to do so. Furthermore, you can choose to act as if you had failed your saving throw. If you do so, you gain a +20 bonus on Bluff checks to convince others that you failed your save and are under the enchantment's effects. A creature that attempts to use magic to detect this ruse or to make you speak truthfully about it must succeed at a caster level check (DC 15 + your caster level) to do so.

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