s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Endure Elements | 0 | 0 | -1 | -1 | 1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | 1 | 0 | -1 | Endurance (2) | 0 | 0 | 0 | cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, psychic 1, spiritualist 1 | PFRPG Core | 1 | Exist comfortably in hot or cold regions. | 0 | 1 | 0 | -1 | 1 | 0 | 0 | 0 | 0 | 1 | A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. | 0 | 0 | creature touched | 0 | 0 | 24 hours | 1 | 0 | 1 | touch | Endure Elements School abjuration; Level cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, psychic 1, spiritualist 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets creature touchedDuration 24 hoursSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONA creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. Mythic: The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker. | Endure Elements | 1 | 0 | 0 | 1 | 0 | 1 | The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker. | -1 | 1 | Martyred (3) | abjuration | 1 | 0 | 0 | 1 | -1 | 0 | -1 | 0 | 0 | 1 | 1 | -1 | 1 | 1 | -1 | -1 | NULL | Sun (1) | Will negates (harmless) | 0 | 1 | 0 | 0 | A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth. | 0 | 1 | 0 |
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