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0Endure Elements00-1-111 standard action0V, S0yes (harmless)010-1Endurance (2)000cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, psychic 1, spiritualist 1PFRPG Core1Exist comfortably in hot or cold regions.010-1100001A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.00creature touched0024 hours101touch

Endure Elements

School abjuration; Level cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, psychic 1, spiritualist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Mythic: The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.
Endure Elements100101The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.-11Martyred (3)abjuration1001-10-10011-111-1-1NULLSun (1)Will negates (harmless)0100

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected.

Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

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