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0Escape Alarm002-121 standard action0V, S, F (a short segment of a chain)0no020-1000bard 2, inquisitor 2, occultist 2, psychic 2, ranger 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2ten 10-foot cubes/levelVillain Codex00102-100002You place a ward on an area that notifies you when a creature exits it. This functions as alarm, except as noted. It alerts you when a creature leaves, rather than enters, the area, and you can't select a password to bypass its effects. Instead, when you place an escape alarm, you can attune up to one additional creature per caster level to the spell. You are automatically attuned to your own escape alarm and don't count against the limit. Attuned creatures can enter and exit the spell's area without triggering the alarm. If you select a mental alarm rather than an audible one, all attuned creatures receive the mental alert when someone exits the warded area.000024 hours-102medium (100 ft. plus 10 ft./level)

Escape Alarm

School abjuration; Level bard 2, inquisitor 2, occultist 2, psychic 2, ranger 2, sorcerer/wizard 2, spiritualist 2, summoner/unchained summoner 2

CASTING

Casting Time 1 standard action
Components V, S, F (a short segment of a chain)

EFFECT

Range medium (100 ft. plus 10 ft./level)
Area ten 10-foot cubes/level
Duration 24 hours
Saving Throw none; Spell Resistance no

DESCRIPTION

You place a ward on an area that notifies you when a creature exits it. This functions as alarm, except as noted. It alerts you when a creature leaves, rather than enters, the area, and you can't select a password to bypass its effects. Instead, when you place an escape alarm, you can attune up to one additional creature per caster level to the spell. You are automatically attuned to your own escape alarm and don't count against the limit. Attuned creatures can enter and exit the spell's area without triggering the alarm. If you select a mental alarm rather than an audible one, all attuned creatures receive the mental alert when someone exits the warded area.

NULL-100202-12abjuration-100-1-10200-12-11-1-1-1NULLnone0200

You place a ward on an area that notifies you when a creature exits it. This functions as alarm, except as noted. It alerts you when a creature leaves, rather than enters, the area, and you can't select a password to bypass its effects. Instead, when you place an escape alarm, you can attune up to one additional creature per caster level to the spell. You are automatically attuned to your own escape alarm and don't count against the limit. Attuned creatures can enter and exit the spell's area without triggering the alarm. If you select a mental alarm rather than an audible one, all attuned creatures receive the mental alert when someone exits the warded area.

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