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0Forest Friend00-1-121 round0V, S, M (a pinch of manure)0no0-10-1000druid 2, ranger 2Ultimate Combat0Plants in a forested area become helpful instead of hindering you and your allies.110-1-10000-1While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer no hindrances to movement and suffer no penalties on Acrobatics and Stealth checks from undergrowth in forested terrain. Furthermore, forested overgrowth imposes a miss chance 10% lower than normal. When moving in and among trees, those subject to the spell gain a +5 circumstance bonus on Acrobatics checks and Climb checks. Rangers in their favored terrain can also add their favored terrain bonus on such Acrobatics and Climb checks.00one willing living creature per three levels, no two of which may be more than 30 ft. apart.001 minute/level-10-1close (25 ft. + 5 ft./2 levels)

Forest Friend

School abjuration; Level druid 2, ranger 2

CASTING

Casting Time 1 round
Components V, S, M (a pinch of manure)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one willing living creature per three levels, no two of which may be more than 30 ft. apart.
Duration 1 minute/level
Saving Throw none; Spell Resistance no

DESCRIPTION

While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer no hindrances to movement and suffer no penalties on Acrobatics and Stealth checks from undergrowth in forested terrain. Furthermore, forested overgrowth imposes a miss chance 10% lower than normal. When moving in and among trees, those subject to the spell gain a +5 circumstance bonus on Acrobatics checks and Climb checks. Rangers in their favored terrain can also add their favored terrain bonus on such Acrobatics and Climb checks.

Forest Friend-10020-1-12abjuration-100-1-10-1002-1-11-1-1-1NULLnone0-100

While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer no hindrances to movement and suffer no penalties on Acrobatics and Stealth checks from undergrowth in forested terrain. Furthermore, forested overgrowth imposes a miss chance 10% lower than normal. When moving in and among trees, those subject to the spell gain a +5 circumstance bonus on Acrobatics checks and Climb checks. Rangers in their favored terrain can also add their favored terrain bonus on such Acrobatics and Climb checks.

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