s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Free Swim | 0 | 0 | 3 | 3 | 3 | 1 standard action | 0 | V, S, M (a strip of kelp bound to the target), DF | 1 | yes (harmless) | 0 | 3 | 0 | -1 | 0 | 0 | 0 | alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3 | Aquatic Adventures | 0 | 1 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web). | 0 | 0 | creature touched | 0 | 0 | 10 minutes/level | 3 | 0 | -1 | touch | Free Swim School abjuration; Level alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3CASTINGCasting Time 1 standard actionComponents V, S, M (a strip of kelp bound to the target), DFEFFECTRange touchTargets creature touchedDuration 10 minutes/levelSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONThe target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web). | NULL | -1 | 0 | 0 | 3 | 0 | -1 | 3 | 3 | abjuration | -1 | 0 | 0 | 3 | -1 | 0 | 3 | 0 | 0 | 3 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | 3 | 0 | 0 | The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web). | 0 | 3 | 0 |
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