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0Free Swim003331 standard action0V, S, M (a strip of kelp bound to the target), DF1yes (harmless)030-1000alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3Aquatic Adventures01103-10000-1The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).00creature touched0010 minutes/level30-1touch

Free Swim

School abjuration; Level alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3

CASTING

Casting Time 1 standard action
Components V, S, M (a strip of kelp bound to the target), DF

EFFECT

Range touch
Targets creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).

NULL-10030-133abjuration-1003-103003-1-11-1-1-1NULLWill negates (harmless)0300

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn't gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).

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