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0Hex Glyph, Greater00-1-1-110 minutes0V, S, M (powdered diamond worth 400 gp)0no (object) and yes (see text)0-10-1000shaman 5, witch 5object touched or up to 5 sq. ft./levelAdvanced Class Guide0Inscription casts your hex or major hex on those who pass it.110-1-10000-1This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with incense, which must first be sprinkled with powdered diamond (as noted in the material line). Read magic allows its caster to identify a greater hex glyph with a DC 16 Spellcraft check.00object touched or up to 5 sq. ft./level10permanent until discharged (D)-10-1touch

Hex Glyph, Greater

School abjuration; Level shaman 5, witch 5

CASTING

Casting Time 10 minutes
Components V, S, M (powdered diamond worth 400 gp)

EFFECT

Range touch
Target or Area object touched or up to 5 sq. ft./level
Duration permanent until discharged (D)
Saving Throw see text; Spell Resistance no (object) and yes (see text)

DESCRIPTION

This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with incense, which must first be sprinkled with powdered diamond (as noted in the material line).

Read magic allows its caster to identify a greater hex glyph with a DC 16 Spellcraft check.

NULL50050-1-1-1abjuration-100-1-10-100-1-151-1-1-1400see text0-101

This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with incense, which must first be sprinkled with powdered diamond (as noted in the material line).

Read magic allows its caster to identify a greater hex glyph with a DC 16 Spellcraft check.

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