s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Hide from Animals | 0 | 0 | -1 | -1 | 1 | 1 standard action | 0 | S, DF | 1 | yes | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 1, ranger 1, shaman 1 | PFRPG Core | 0 | Animals can't perceive one subject/level. | 0 | 0 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients. | 0 | 0 | one creature touched/level | 0 | 0 | 10 min./level | -1 | 0 | -1 | touch | Hide from Animals School abjuration; Level druid 1, ranger 1, shaman 1CASTINGCasting Time 1 standard actionComponents S, DFEFFECTRange touchTargets one creature touched/levelDuration 10 min./level (D)Saving Throw Will negates (harmless); Spell Resistance yesDESCRIPTIONAnimals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients. | Hide from Animals | 1 | 0 | 0 | 1 | 0 | -1 | -1 | 1 | abjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 1 | Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients. | 0 | -1 | 0 |
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