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0Hide from Animals00-1-111 standard action0S, DF1yes0-10-1000druid 1, ranger 1, shaman 1PFRPG Core0Animals can't perceive one subject/level.000-1-10000-1Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.00one creature touched/level0010 min./level-10-1touch

Hide from Animals

School abjuration; Level druid 1, ranger 1, shaman 1

CASTING

Casting Time 1 standard action
Components S, DF

EFFECT

Range touch
Targets one creature touched/level
Duration 10 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance yes

DESCRIPTION

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Animals simply act as though the warded creatures are not there.

If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Hide from Animals10010-1-11abjuration-100-1-10-1001-1-11-1-1-1NULLWill negates (harmless)0-101

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Animals simply act as though the warded creatures are not there.

If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

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