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0Hold Portal00-1-1-11 standard action0V0no010-1Dimensions (2)000sorcerer/wizard 1, occultist 1, psychic 1PFRPG Core1Holds door shut.0101-10000-1This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell. Add 5 to the normal DC for forcing open a portal affected by this spell.00one portal, up to 20 sq. ft./level001 min./level (D)-10-1medium (100 ft. + 10 ft./level)

Hold Portal

School abjuration; Level sorcerer/wizard 1, occultist 1, psychic 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one portal, up to 20 sq. ft./level
Duration 1 min./level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell.

Add 5 to the normal DC for forcing open a portal affected by this spell.

Mythic: The target portal can be as large as 30 square feet per caster level. A creature attempting to force open the portal must first succeed at a Will save against the spell's DC. This is a mind-affecting effect. Failure means the creature can't open the door while the spell is in effect.
Hold Portal-100101The target portal can be as large as 30 square feet per caster level. A creature attempting to force open the portal must first succeed at a Will save against the spell's DC. This is a mind-affecting effect. Failure means the creature can't open the door while the spell is in effect.-1-1abjuration-100-1-10-100-11-10-1-1-1NULLFortifications (1)none0-101

This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell.

Add 5 to the normal DC for forcing open a portal affected by this spell.

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