s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Invisibility Alarm | 0 | 0 | 1 | -1 | 1 | 1 standard action | 0 | V, S, F/DF (a tiny bell and a piece of very fine silver wire) | 1 | no | 0 | 1 | 0 | -1 | 0 | 0 | 0 | alchemist 1, bard 1, inquisitor 1, ranger 1, sorcerer/wizard 1, psychic 1 | 20-ft.-radius emanation centered on a point in space | Advanced Class Guide | 0 | As alarm, but reacting only to invisible creatures. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. The spell has a different mental alarm depending on whether the invisible creature is entering or leaving the area. This spell does not aid you in sensing or pinpointing the location of an invisible creature within the spell's area. Invisibility alarm can be made permanent with a permanency spell by a caster of 9th level or higher at a cost of 2,500 gp. | 0 | 0 | 0 | 0 | 10 minutes/level | 1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Invisibility Alarm School abjuration; Level alchemist 1, bard 1, inquisitor 1, ranger 1, sorcerer/wizard 1, psychic 1CASTINGCasting Time 1 standard actionComponents V, S, F/DF (a tiny bell and a piece of very fine silver wire)EFFECTRange close (25 ft. + 5 ft./2 levels)Area 20-ft.-radius emanation centered on a point in spaceDuration 10 minutes/levelSaving Throw none; Spell Resistance noDESCRIPTIONThis spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. The spell has a different mental alarm depending on whether the invisible creature is entering or leaving the area. This spell does not aid you in sensing or pinpointing the location of an invisible creature within the spell's area. Invisibility alarm can be made permanent with a permanency spell by a caster of 9th level or higher at a cost of 2,500 gp. | NULL | -1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | abjuration | -1 | 0 | 0 | -1 | -1 | 0 | 1 | 0 | 0 | -1 | 1 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. The spell has a different mental alarm depending on whether the invisible creature is entering or leaving the area. This spell does not aid you in sensing or pinpointing the location of an invisible creature within the spell's area. Invisibility alarm can be made permanent with a permanency spell by a caster of 9th level or higher at a cost of 2,500 gp. | 0 | -1 | 0 |
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