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0Mage's Private Sanctum00-14-110 minutes0V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite)0no050-1001sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5, medium 430-ft. cube/levelPFRPG Core0Prevents anyone from viewing or scrying an area for 24 hours.110-1-10000-1This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally. Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar. The spell does not prevent creatures or objects from moving into and out of the area. Mage's private sanctum can be made permanent with a permanency spell.000024 hours-10-1close (25 ft. + 5 ft./2 levels)

Mage's Private Sanctum

School abjuration; Level sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5, medium 4

CASTING

Casting Time 10 minutes
Components V, S, M (a sheet of lead, a piece of glass, a wad of cotton, and powdered chrysolite)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area 30-ft. cube/level (S)
Duration 24 hours (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally.

Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar.

The spell does not prevent creatures or objects from moving into and out of the area.

Mage's private sanctum can be made permanent with a permanency spell.

Mage's Private Sanctum-1005055-1abjuration-100-1-10-100-15-11-1-1-1NULLnone0501

This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No sounds, no matter how loud, can escape the area, so nobody can eavesdrop from outside. Those inside can see out normally.

Divination (scrying) spells cannot perceive anything within the area, and those within are immune to detect thoughts. The ward prevents speech between those inside and those outside (because it blocks sound), but it does not prevent other communication, such as a sending or message spell, or telepathic communication, such as that between a wizard and her familiar.

The spell does not prevent creatures or objects from moving into and out of the area.

Mage's private sanctum can be made permanent with a permanency spell.

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