s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Magic Circle Against Technology | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M/DF (a 3-ft.-diameter circle of powdered copper) | 1 | no; see text | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 4, sorcerer/wizard 4 | 10-ft.-radius emanation from touched creature | Technology Guide | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | All creatures within the area gain the effects of a protection from technology spell. Creatures in the area, or that later enter the area, receive only one attempt to suppress technological effects that are controlling them. If a creature succeed at this save, such effects are suppressed as long as the creature remains in the area. Creatures that leave the area and then return are not protected. Robots receive a saving throw and spell resistance to avoid being kept at bay, but the deflection and resistance bonuses and the protection from mental control apply to non-technological creatures in the area even if a robot succeeds at its saving throw and is thus able to enter the area. This spell is not cumulative with protection from technology and vice versa. | 0 | 0 | 0 | 0 | 10 minute/level | -1 | 0 | -1 | touch | Magic Circle Against Technology School abjuration; Level cleric/oracle 4, sorcerer/wizard 4CASTINGCasting Time 1 standard actionComponents V, S, M/DF (a 3-ft.-diameter circle of powdered copper)EFFECTRange touchArea 10-ft.-radius emanation from touched creatureDuration 10 minute/levelSaving Throw Will negates (harmless), see text; Spell Resistance no; see textDESCRIPTIONAll creatures within the area gain the effects of a protection from technology spell. Creatures in the area, or that later enter the area, receive only one attempt to suppress technological effects that are controlling them. If a creature succeed at this save, such effects are suppressed as long as the creature remains in the area. Creatures that leave the area and then return are not protected. Robots receive a saving throw and spell resistance to avoid being kept at bay, but the deflection and resistance bonuses and the protection from mental control apply to non-technological creatures in the area even if a robot succeeds at its saving throw and is thus able to enter the area. This spell is not cumulative with protection from technology and vice versa. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | abjuration | -1 | 0 | 0 | 4 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless), see text | 0 | -1 | 0 | 0 | All creatures within the area gain the effects of a protection from technology spell. Creatures in the area, or that later enter the area, receive only one attempt to suppress technological effects that are controlling them. If a creature succeed at this save, such effects are suppressed as long as the creature remains in the area. Creatures that leave the area and then return are not protected. Robots receive a saving throw and spell resistance to avoid being kept at bay, but the deflection and resistance bonuses and the protection from mental control apply to non-technological creatures in the area even if a robot succeeds at its saving throw and is thus able to enter the area. This spell is not cumulative with protection from technology and vice versa. | 0 | 4 | 0 |
---|