s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Peacebond, Greater | 0 | 0 | 4 | -1 | -1 | 1 standard action | 0 | S | 0 | yes (object) | 0 | 5 | 0 | -1 | 0 | 0 | 0 | inquisitor 4, occultist 4, psychic 5, sorcerer/wizard 5, witch 5 | Ultimate Intrigue | 0 | As peacebond, but on multiple weapons, even if they aren't sheathed. | 0 | 0 | 0 | 4 | -1 | 0 | 0 | 0 | 0 | -1 | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check to do so, provoking attacks of opportunity whether the attempt succeeds or fails. The DC for Strength checks required by this spell is equal to the spell's save DC. If a target weapon is not currently sheathed or slung as the spell is cast, the weapon immediately attempts to sheathe itself, and its wielder must succeed at a Strength check to prevent it from doing so. Once sheathed or slung in this way, the weapon is difficult to draw, as previously noted above. Unattended weapons that are not currently sheathed or slung are anchored in place by the spell, and require a successful Strength check to pick up; each attempt requires a standard action. If the wielder doesn't have a sheath or sling available for the weapon, failure on the Strength check causes the weapon to fall to the ground, at which point it requires a Strength check to pick up, as with unattended weapons. | 0 | 0 | up to one weapon/level, no two of which can be more than 30 ft. apart | 0 | 0 | 1 minute/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Peacebond, Greater School abjuration; Level inquisitor 4, occultist 4, psychic 5, sorcerer/wizard 5, witch 5CASTINGCasting Time 1 standard actionComponents SEFFECTRange medium (100 ft. + 10 ft./level)Targets up to one weapon/level, no two of which can be more than 30 ft. apartDuration 1 minute/levelSaving Throw Will negates (object); Spell Resistance yes (object)DESCRIPTIONIf a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check to do so, provoking attacks of opportunity whether the attempt succeeds or fails. The DC for Strength checks required by this spell is equal to the spell's save DC. If a target weapon is not currently sheathed or slung as the spell is cast, the weapon immediately attempts to sheathe itself, and its wielder must succeed at a Strength check to prevent it from doing so. Once sheathed or slung in this way, the weapon is difficult to draw, as previously noted above. Unattended weapons that are not currently sheathed or slung are anchored in place by the spell, and require a successful Strength check to pick up; each attempt requires a standard action. If the wielder doesn't have a sheath or sling available for the weapon, failure on the Strength check causes the weapon to fall to the ground, at which point it requires a Strength check to pick up, as with unattended weapons. | NULL | -1 | 0 | 0 | 5 | 0 | 5 | -1 | -1 | abjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | 5 | 1 | -1 | -1 | -1 | NULL | Will negates (object) | 0 | -1 | 0 | 0 | If a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapon in place on its owner's body or within the weapon's sheath or holster. Anyone who then tries to draw the weapon must spend a standard action and succeed at a Strength check to do so, provoking attacks of opportunity whether the attempt succeeds or fails. The DC for Strength checks required by this spell is equal to the spell's save DC. If a target weapon is not currently sheathed or slung as the spell is cast, the weapon immediately attempts to sheathe itself, and its wielder must succeed at a Strength check to prevent it from doing so. Once sheathed or slung in this way, the weapon is difficult to draw, as previously noted above. Unattended weapons that are not currently sheathed or slung are anchored in place by the spell, and require a successful Strength check to pick up; each attempt requires a standard action. If the wielder doesn't have a sheath or sling available for the weapon, failure on the Strength check causes the weapon to fall to the ground, at which point it requires a Strength check to pick up, as with unattended weapons. | 0 | -1 | 0 |
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