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0Pressure Adaptation00-1-131 standard action0V, S, M (slime from a cephalopod)0yes (harmless)030-1000alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner/unchained summoner 3Aquatic Adventures0110-1-100003The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.00creature touched001 hour/level303touch

Pressure Adaptation

School abjuration; Level alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner/unchained summoner 3

CASTING

Casting Time 1 standard action
Components V, S, M (slime from a cephalopod)

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.

NULL30030-1-13abjuration3003-10-1003-1-113-1-1NULLFortitude negates (harmless)0-100

The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.

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