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0Protection From Arrows00-1-1-11 standard action0V, S, F (a piece of tortoiseshell or turtle shell)0yes (harmless)020-1000sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, bloodrager 2, psychic 2, spiritualist 2PFRPG Core1Subject gains DR 10/magic against ranged attacks.010-1-100002The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.00creature touched001 hour/level or until discharged202touch

Protection From Arrows

School abjuration; Level sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, bloodrager 2, psychic 2, spiritualist 2

CASTING

Casting Time 1 standard action
Components V, S, F (a piece of tortoiseshell or turtle shell)

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The warded creature gains resistance to ranged weapons.

The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

Mythic: The damage reduction increases to 15/magic. The maximum damage prevented by the spell increases to 15 points per caster level (maximum 150 points). If the spell prevents all damage from a ranged weapon attack, it turns the projectile or weapon back on the attacker, using the same attack roll result. If the attacker is also protected by mythic protection from arrows and its spell completely prevents the damage from the rebounded attack, the weapon or projectile is destroyed.
Protection from Arrows-100202The damage reduction increases to 15/magic. The maximum damage prevented by the spell increases to 15 points per caster level (maximum 150 points). If the spell prevents all damage from a ranged weapon attack, it turns the projectile or weapon back on the attacker, using the same attack roll result. If the attacker is also protected by mythic protection from arrows and its spell completely prevents the damage from the rebounded attack, the weapon or projectile is destroyed.-1-1abjuration200-1-10-100-12-11-1-1-1NULLWill negates (harmless)0200

The warded creature gains resistance to ranged weapons.

The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.

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