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0Protection From Chaos00lawful11-11 standard action0V, S, M/DF1no; see text0-10-1000cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, spiritualist 1, medium 1PFRPG Core1#ERROR!110-1100001This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. The target receives a new saving throw against control by chaotic creatures and chaotic summoned creatures cannot touch the target.00creature touched001 min./level (D)-101touch

Protection From Chaos

School abjuration [lawful]; Level cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained summoner 1, bloodrager 1, shaman 1, spiritualist 1, medium 1

CASTING

Casting Time 1 standard action
Components V, S, M/DF

EFFECT

Range touch
Targets creature touched
Duration 1 min./level (D)
Saving Throw Will negates (harmless); Spell Resistance no; see text

DESCRIPTION

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. The target receives a new saving throw against control by chaotic creatures and chaotic summoned creatures cannot touch the target.

Mythic: The bonuses to AC and on saves increase to +4. Any chaotic creature attempting to possess or exercise mental control over the target must attempt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster levels (maximum 5d6) from mental feedback. A chaotic creature that uses spell resistance to bypass the spell's protection against contact must successfully save or take this damage once each round it attacks the protected target.
Protection from Chaos100101The bonuses to AC and on saves increase to +4. Any chaotic creature attempting to possess or exercise mental control over the target must attempt a Will save against this spell. If it fails, the creature takes 1d6 points of damage per 2 caster levels (maximum 5d6) from mental feedback. A chaotic creature that uses spell resistance to bypass the spell's protection against contact must successfully save or take this damage once each round it attacks the protected target.-1-1abjuration1001-10-100-11-111-1-1NULLLaw (1), Purity (1)Will negates (harmless)0101

This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures. The target receives a new saving throw against control by chaotic creatures and chaotic summoned creatures cannot touch the target.

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