s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Protection from Energy | 0 | 0 | 3 | -1 | 2 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless) | 0 | 3 | 0 | -1 | Endurance (6) | 0 | 0 | 0 | cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, bloodrager 3, shaman 3, occultist 3, psychic 3, spiritualist 3 | PFRPG Core | 0 | Absorb 12 points/level of damage from one kind of energy. | 0 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | 3 | Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. | 0 | 0 | creature touched | 0 | 0 | 10 min./level or until discharged | 3 | 0 | 3 | touch | Protection from Energy School abjuration; Level cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, bloodrager 3, shaman 3, occultist 3, psychic 3, spiritualist 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets creature touchedDuration 10 min./level or until dischargedSaving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONProtection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. | Protection from Energy | 3 | 0 | 0 | 3 | 0 | 3 | -1 | 2 | Destined (7), Elemental (7) | abjuration | 3 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | 3 | 3 | -1 | 1 | -1 | -1 | -1 | NULL | Luck (3), Protection (3) | Fortitude negates (harmless) | 0 | 3 | 0 | 0 | Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. | 0 | 3 | 0 |
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