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0Protection from Energy003-121 standard action0V, S, DF1yes (harmless)030-1Endurance (6)000cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, bloodrager 3, shaman 3, occultist 3, psychic 3, spiritualist 3PFRPG Core0Absorb 12 points/level of damage from one kind of energy.0103-100003Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged. Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.00creature touched0010 min./level or until discharged303touch

Protection from Energy

School abjuration; Level cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3, bloodrager 3, shaman 3, occultist 3, psychic 3, spiritualist 3, alchemist 3, summoner/unchained summoner 3, inquisitor 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration 10 min./level or until discharged
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

Protection from Energy300303-12Destined (7), Elemental (7)abjuration3003-10-10033-11-1-1-1NULLLuck (3), Protection (3)Fortitude negates (harmless)0300

Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.

Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.

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