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0Repel Vermin00pain-1-131 standard action0V, S, DF1yes1-10-1000bard 4, cleric/oracle 4, druid 4, ranger 3, shaman 410-ft.-radius emanation centered on youPFRPG Core0Insects, spiders, and other vermin stay 10 ft. away.010-1-10000-1An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.000010 min./level-10-110 ft.

Repel Vermin

School abjuration [pain]; Level bard 4, cleric/oracle 4, druid 4, ranger 3, shaman 4

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 10 ft.
Area 10-ft.-radius emanation centered on you
Duration 10 min./level (D)
Saving Throw none or Will negates; see text; Spell Resistance yes

DESCRIPTION

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Repel Vermin40040-1-13Pestilence (9)abjuration-1004-104004-1-11-1-1-1NULLnone or Will negates; see text0-101

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

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