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0Sanctuary001-1-11 standard action0V, S, DF1no0-10-1Peace (2)000cleric/oracle 1, inquisitor 1, spiritualist 1PFRPG Core1Opponents can't attack you, and you can't attack.010-1-10000-1Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.00creature touched001 round/level-10-1touch

Sanctuary

School abjuration; Level cleric/oracle 1, inquisitor 1, spiritualist 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Will negates; Spell Resistance no

DESCRIPTION

Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell.

Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Mythic: If an attacker succeeds at its Will save to attack the protected target, add your tier to the target's AC against the attack. If the target uses a healing spell or ability on another creature, that creature gains the benefit of non-mythic sanctuary for 1 round. If the creature breaks the non-mythic sanctuary by attacking, subsequent healing by the target doesn't create another non-mythic sanctuary effect on the creature.
Augmented (2nd): If you expend two uses of mythic power, select a number of additional creatures equal to half your tier that are within reach. These creatures gain the benefit of non-mythic sanctuary.
Sanctuary-10010-1If an attacker succeeds at its Will save to attack the protected target, add your tier to the target's AC against the attack. If the target uses a healing spell or ability on another creature, that creature gains the benefit of non-mythic sanctuary for 1 round. If the creature breaks the non-mythic sanctuary by attacking, subsequent healing by the target doesn't create another non-mythic sanctuary effect on the creature.-1-1abjuration-1Augmented (2nd): If you expend two uses of mythic power, select a number of additional creatures equal to half your tier that are within reach. These creatures gain the benefit of non-mythic sanctuary.001-10-100-1-1-11-1-1-1NULLFreedom (1), Protection (1), Aeon (1)Will negates0100

Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell.

Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

010