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0Seer's Bane006-1-11 round0V, S0yes (harmless, object)0-10-1000cleric/oracle 6, inquisitor 6, sorcerer/wizard 6AP 1020010-1-10000-1This spell functions as nondetection, except that those who cast divination spells targeting the warded creature or item must succeed on a caster level check (DC = 15 + your caster level). If the caster of the divination fails, deadly magical feedback strikes at him, dealing 1d6 points of electricity damage per 2 caster levels you have (maximum 10d6 at 20th level). Alternatively, if you cast bestow curse, chaos hammer, contagion, holy smite, order's wrath, poison, or unholy blight in the round immediately following seer's bane, you can replace the spell's damaging effect with the effects of that second spell (the divination's caster-and potentially those around him-save as normal for the modifying spell).00creature or object touched001 hour/level-10-1touch

Seer's Bane

School abjuration; Level cleric/oracle 6, inquisitor 6, sorcerer/wizard 6

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range touch
Targets creature or object touched
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

This spell functions as nondetection, except that those who cast divination spells targeting the warded creature or item must succeed on a caster level check (DC = 15 + your caster level). If the caster of the divination fails, deadly magical feedback strikes at him, dealing 1d6 points of electricity damage per 2 caster levels you have (maximum 10d6 at 20th level). Alternatively, if you cast bestow curse, chaos hammer, contagion, holy smite, order's wrath, poison, or unholy blight in the round immediately following seer's bane, you can replace the spell's damaging effect with the effects of that second spell (the divination's caster-and potentially those around him-save as normal for the modifying spell).

NULL-100606-1-1abjuration-1006-10-100-16-11-1-1-1NULLWill negates (harmless, object)0-100

This spell functions as nondetection, except that those who cast divination spells targeting the warded creature or item must succeed on a caster level check (DC = 15 + your caster level). If the caster of the divination fails, deadly magical feedback strikes at him, dealing 1d6 points of electricity damage per 2 caster levels you have (maximum 10d6 at 20th level). Alternatively, if you cast bestow curse, chaos hammer, contagion, holy smite, order's wrath, poison, or unholy blight in the round immediately following seer's bane, you can replace the spell's damaging effect with the effects of that second spell (the divination's caster-and potentially those around him-save as normal for the modifying spell).

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