s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Sequester | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a basilisk eyelash and gum arabic) | 0 | no or yes (object) | 0 | 7 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6 | PFRPG Core | 0 | Subject is invisible to sight and scrying; renders creature comatose. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 5 | When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell. | 0 | 0 | one willing creature or object (up to a 2-ft. cube/level) touched | 0 | 0 | 1 day/level | -1 | 0 | 6 | touch | Sequester School abjuration; Level sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6CASTINGCasting Time 1 standard actionComponents V, S, M (a basilisk eyelash and gum arabic)EFFECTRange touchTargets one willing creature or object (up to a 2-ft. cube/level) touchedDuration 1 day/level (D)Saving Throw none or Will negates (object); Spell Resistance no or yes (object)DESCRIPTIONWhen cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell. | Sequester | -1 | 0 | 0 | 7 | 0 | 7 | -1 | -1 | abjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 7 | -1 | 1 | -1 | -1 | -1 | NULL | none or Will negates (object) | 0 | -1 | 0 | 1 | When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell. | 0 | -1 | 0 |
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