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0Sequester00-1-1-11 standard action0V, S, M (a basilisk eyelash and gum arabic)0no or yes (object)070-1000sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6PFRPG Core0Subject is invisible to sight and scrying; renders creature comatose.110-1-100005When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends. Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.00one willing creature or object (up to a 2-ft. cube/level) touched001 day/level-106touch

Sequester

School abjuration; Level sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6

CASTING

Casting Time 1 standard action
Components V, S, M (a basilisk eyelash and gum arabic)

EFFECT

Range touch
Targets one willing creature or object (up to a 2-ft. cube/level) touched
Duration 1 day/level (D)
Saving Throw none or Will negates (object); Spell Resistance no or yes (object)

DESCRIPTION

When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends.

Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.

Sequester-100707-1-1abjuration-100-1-10-100-17-11-1-1-1NULLnone or Will negates (object)0-101

When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell ends.

Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.

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