s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Spellcrash, Lesser | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 4 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 4, sorcerer/wizard 4, witch 4, psychic 4 | Advanced Class Guide | 0 | Target loses a 3rd-level prepared spell or spell slot. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If the target prepares spells, it must choose one of its prepared 3rd-level spells, which is immediately lost; if the target has no 3rd-level spells prepared, it must lose a 2nd-level spell it has prepared (progressing down to a 1st-level spell if it has no 2nd-level spells prepared). If the target is a spontaneous spellcaster, it loses one of its available 3rd-level spell slots; if the target has no available 3rd-level spell slots, it must lose a 2nd-level spell slot (progressing down to a 1st-level spell slot if it has no 2nd-level spell slots available). There is no initial saving throw for this spell, but the target can attempt a Will save each round at the end of its turn. If the target has more than one spellcasting class, choose one at random to be affected. This spell has no effect on spell-like abilities. Any spell or spell slot lost because of this spell is treated as if the caster had failed a concentration check while trying to cast it-the spell or the spell slot is wasted and has no effect, but is recovered normally the next time the character prepares spells or regains spell slots. | 0 | 0 | one creature | 0 | 0 | 1 round/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Spellcrash, Lesser School abjuration; Level cleric/oracle 4, sorcerer/wizard 4, witch 4, psychic 4CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange medium (100 ft. + 10 ft./level)Targets one creatureDuration 1 round/levelSaving Throw Will negates; see text; Spell Resistance yesDESCRIPTIONYou create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If the target prepares spells, it must choose one of its prepared 3rd-level spells, which is immediately lost; if the target has no 3rd-level spells prepared, it must lose a 2nd-level spell it has prepared (progressing down to a 1st-level spell if it has no 2nd-level spells prepared). If the target is a spontaneous spellcaster, it loses one of its available 3rd-level spell slots; if the target has no available 3rd-level spell slots, it must lose a 2nd-level spell slot (progressing down to a 1st-level spell slot if it has no 2nd-level spell slots available). There is no initial saving throw for this spell, but the target can attempt a Will save each round at the end of its turn. If the target has more than one spellcasting class, choose one at random to be affected. This spell has no effect on spell-like abilities. Any spell or spell slot lost because of this spell is treated as if the caster had failed a concentration check while trying to cast it-the spell or the spell slot is wasted and has no effect, but is recovered normally the next time the character prepares spells or regains spell slots. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | abjuration | -1 | 0 | 0 | 4 | -1 | 0 | -1 | 0 | 0 | -1 | 4 | 4 | 1 | -1 | -1 | -1 | NULL | Will negates; see text | 0 | -1 | 0 | 0 | You create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If the target prepares spells, it must choose one of its prepared 3rd-level spells, which is immediately lost; if the target has no 3rd-level spells prepared, it must lose a 2nd-level spell it has prepared (progressing down to a 1st-level spell if it has no 2nd-level spells prepared). If the target is a spontaneous spellcaster, it loses one of its available 3rd-level spell slots; if the target has no available 3rd-level spell slots, it must lose a 2nd-level spell slot (progressing down to a 1st-level spell slot if it has no 2nd-level spell slots available). There is no initial saving throw for this spell, but the target can attempt a Will save each round at the end of its turn. If the target has more than one spellcasting class, choose one at random to be affected. This spell has no effect on spell-like abilities. Any spell or spell slot lost because of this spell is treated as if the caster had failed a concentration check while trying to cast it-the spell or the spell slot is wasted and has no effect, but is recovered normally the next time the character prepares spells or regains spell slots. | 0 | 4 | 0 |
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