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0Spellscar00-1-1-11 standard action0V, S, M (a pinch of sand from the Spellscar Desert)00-10-1001cleric/oracle 8, sorcerer/wizard 8two 10-ft. cubes per level (S)Inner Sea Magic0110-1-10000-1This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a much more localized (and thankfully temporary) scale. Within the area you choose to affect with spellscar, the terrain takes on a strange pale hue, as if colors were muted. Periodically, ripples of vibrant color wriggle through the terrain. Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event-a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell's level), but non-spellcasters who activate magic items have no such option. You gain a +4 insight bonus on concentration checks made to avoid triggering primal magic events while within a spellscar you have created, and if you do trigger a primal magic event, you may roll d% twice and pick which of the two results you wish to have occur.000010 minutes/level (D)-10-1medium (100 ft. + 10 ft./level)

Spellscar

School abjuration; Level cleric/oracle 8, sorcerer/wizard 8

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of sand from the Spellscar Desert)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area two 10-ft. cubes per level (S)
Duration 10 minutes/level (D)

DESCRIPTION

This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a much more localized (and thankfully temporary) scale. Within the area you choose to affect with spellscar, the terrain takes on a strange pale hue, as if colors were muted. Periodically, ripples of vibrant color wriggle through the terrain. Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event-a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell's level), but non-spellcasters who activate magic items have no such option.

You gain a +4 insight bonus on concentration checks made to avoid triggering primal magic events while within a spellscar you have created, and if you do trigger a primal magic event, you may roll d% twice and pick which of the two results you wish to have occur.

NULL-100808-1-1abjuration-1008-10-100-18-11-1-1-1NULL0-101

This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a much more localized (and thankfully temporary) scale. Within the area you choose to affect with spellscar, the terrain takes on a strange pale hue, as if colors were muted. Periodically, ripples of vibrant color wriggle through the terrain. Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event-a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell's level), but non-spellcasters who activate magic items have no such option.

You gain a +4 insight bonus on concentration checks made to avoid triggering primal magic events while within a spellscar you have created, and if you do trigger a primal magic event, you may roll d% twice and pick which of the two results you wish to have occur.

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