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0Stoneskin004-1-11 standard action0V, S, M (granite and diamond dust worth 250 gp)0yes (harmless)0404000druid 5, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, magus 4, bloodrager 4, shaman 5, occultist 4, psychic 4, unchained summoner 4PFRPG Core1Grants DR 10/adamantine.1104400003The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.00creature touched1010 min./level or until discharged404touch

Stoneskin

School abjuration; Level druid 5, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, magus 4, bloodrager 4, shaman 5, occultist 4, psychic 4, unchained summoner 4

CASTING

Casting Time 1 standard action
Components V, S, M (granite and diamond dust worth 250 gp)

EFFECT

Range touch
Targets creature touched
Duration 10 min./level or until discharged
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

Mythic: The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critical hit or sneak attack against the target is treated as a normal hit, as if the target were wearing medium fortification armor.
Stoneskin500404The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critical hit or sneak attack against the target is treated as a normal hit, as if the target were wearing medium fortification armor.-15Abyssal (9), Deep Earth (9), Shaitan (9)abjuration400-1-10-10054-11-1-1-1250Earth (6), Strength (6)Will negates (harmless)0-100

The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

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