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0Suppress Primal Magic00-1-1-11 standard action0V, S, M (a pinch of sand from the Spellscar Desert)00-10-1000cleric/oracle 4, sorcerer/wizard 410-ft.-radius emanation centered on youInner Sea Magic0110-1-10000-1Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones within the magic-starved region where their own spells could still function reliably. The best the Nexians could manage was this spell-a method to temporarily stabilize magic so that spellcasting within a small area can be accomplished without fear of triggering primal magic events. In the area of effect of this spell, primal magic events cannot be triggered. The emanation grants a +4 circumstance bonus on all saving throws against effects generated by primal magic outside of the spell's effect that expand into the area. Unfortunately, suppressed primal magic tends to build up around the emanation created by this spell. When suppress primal magic's duration ends (or when the spell is dispelled), a primal magic event is immediately triggered at the center of the emanation if that point is still in an area where primal magic is active. The CR of this event is equal to the caster level of the recently ended suppress primal magic spell. The original caster of the suppress primal magic spell can attempt to negate this triggered primal magic event by making a DC 20 Will save-most spellcasters instead relocate to an area not affected by primal magic if they can so that they can end the spell's effect safely.00001 round/level-10-110 ft.

Suppress Primal Magic

School abjuration; Level cleric/oracle 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of sand from the Spellscar Desert)

EFFECT

Range 10 ft.
Area 10-ft.-radius emanation centered on you
Duration 1 round/level

DESCRIPTION

Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones within the magic-starved region where their own spells could still function reliably. The best the Nexians could manage was this spell-a method to temporarily stabilize magic so that spellcasting within a small area can be accomplished without fear of triggering primal magic events. In the area of effect of this spell, primal magic events cannot be triggered.

The emanation grants a +4 circumstance bonus on all saving throws against effects generated by primal magic outside of the spell's effect that expand into the area.

Unfortunately, suppressed primal magic tends to build up around the emanation created by this spell. When suppress primal magic's duration ends (or when the spell is dispelled), a primal magic event is immediately triggered at the center of the emanation if that point is still in an area where primal magic is active. The CR of this event is equal to the caster level of the recently ended suppress primal magic spell. The original caster of the suppress primal magic spell can attempt to negate this triggered primal magic event by making a DC 20 Will save-most spellcasters instead relocate to an area not affected by primal magic if they can so that they can end the spell's effect safely.

NULL-100404-1-1abjuration-1004-10-100-14-11-1-1-1NULL0-100

Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones within the magic-starved region where their own spells could still function reliably. The best the Nexians could manage was this spell-a method to temporarily stabilize magic so that spellcasting within a small area can be accomplished without fear of triggering primal magic events. In the area of effect of this spell, primal magic events cannot be triggered.

The emanation grants a +4 circumstance bonus on all saving throws against effects generated by primal magic outside of the spell's effect that expand into the area.

Unfortunately, suppressed primal magic tends to build up around the emanation created by this spell. When suppress primal magic's duration ends (or when the spell is dispelled), a primal magic event is immediately triggered at the center of the emanation if that point is still in an area where primal magic is active. The CR of this event is equal to the caster level of the recently ended suppress primal magic spell. The original caster of the suppress primal magic spell can attempt to negate this triggered primal magic event by making a DC 20 Will save-most spellcasters instead relocate to an area not affected by primal magic if they can so that they can end the spell's effect safely.

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