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0Surmount Affliction002-1-11 standard action0V, S00-10-1000cleric/oracle 2, inquisitor 2, spiritualist 2Ultimate Magic1Temporarily suppress one condition.010-1-10000-1You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.00personal001 round/level-10-1you

Surmount Affliction

School abjuration; Level cleric/oracle 2, inquisitor 2, spiritualist 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range you
Targets personal
Duration 1 round/level

DESCRIPTION

You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.

Mythic: You can cast this spell with no verbal or somatic component, and even if you're helpless (but not unconscious). You temporarily overcome a number of additional harmful conditions equal to half your tier.
Augmented (7th): If you expend three uses of mythic power, you become immune to all afflictions the spell can normally overcome. In addition, you overcome (but do not become immune to) one of the following conditions: exhausted, nauseated, panicked, petrified, staggered, and stunned.
Surmount Affliction-10020-1You can cast this spell with no verbal or somatic component, and even if you're helpless (but not unconscious). You temporarily overcome a number of additional harmful conditions equal to half your tier.-1-1Martyred (5)abjuration-1Augmented (7th): If you expend three uses of mythic power, you become immune to all afflictions the spell can normally overcome. In addition, you overcome (but do not become immune to) one of the following conditions: exhausted, nauseated, panicked, petrified, staggered, and stunned.002-10-100-1-1-11-1-1-1NULL0200

You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened, fatigued, frightened, paralyzed, shaken, or sickened.

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