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0Undeath Ward004-1-11 standard action0V, S, M/DF (powdered silver)1yes0-10-1000cleric/oracle 5, inquisitor 4, sorcerer/wizard 6, witch 610-ft.-radius emanation, centered on youDungeons Of Golarion0110-1-10000-1You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier. Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save again this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.00001 minute/level (D)-10-110 ft.

Undeath Ward

School abjuration; Level cleric/oracle 5, inquisitor 4, sorcerer/wizard 6, witch 6

CASTING

Casting Time 1 standard action
Components V, S, M/DF (powdered silver)

EFFECT

Range 10 ft.
Area 10-ft.-radius emanation, centered on you
Duration 1 minute/level (D)
Saving Throw none or Will negates (see text); Spell Resistance yes

DESCRIPTION

You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier.

Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save again this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.

NULL-100606-1-1abjuration-1005-10-100-1661-1-1-1NULLnone or Will negates (see text)0-101

You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier.

Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save again this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.

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