s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Vestment of the Champion | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | antipaladin 2, paladin 2 | Ultimate Magic | 0 | Armor or shield gains a | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again. | 0 | 0 | armor or shield touched | 0 | 0 | 1 minute/level | -1 | 0 | -1 | touch | Vestment of the Champion School abjuration; Level antipaladin 2, paladin 2CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets armor or shield touchedDuration 1 minute/levelSaving Throw none; Spell Resistance noDESCRIPTIONThis functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again. | Vestment of the Champion | -1 | 0 | 0 | 2 | 0 | -1 | -1 | -1 | abjuration | -1 | 0 | 0 | -1 | 2 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | 2 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carried by anyone other than you, the spell has no effect, but resumes its effect when you are wearing or carrying it again. | 0 | -1 | 0 |
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