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0Wall Of Silver00good5-1-11 standard action0V, S0yes0-10transparent wall 20 ft. high by up to 20 ft. long/level-1000bard 5, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6Adventurer's Guide0010-1-10000-1You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatures can pass through this wall without difficulty. However, spells and effects with the evil descriptor treat this barrier as a wall of force, which blocks line of effect. Evil creatures that pass through the wall take 3d6 points of damage + 1 point of damage per caster level (maximum 3d6+20) and are blinded for 1 round. Creatures of any alignment that are particularly vulnerable to silver (such as those with damage reduction bypassed by silver, like devils or lycanthropes) instead take 1d6 points of damage per caster level (maximum 15d6), are staggered for 1 round, and are permanently blinded. A creature that succeeds at a Will save reduces the damage by half and negates the blinding and staggering effects. If you create a wall of silver so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by succeeding at a Reflex save.00001 round/level-10-1medium (100 ft. + 10 ft./level)

Wall Of Silver

School abjuration [good]; Level bard 5, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect transparent wall 20 ft. high by up to 20 ft. long/level
Duration 1 round/level
Saving Throw see text; Spell Resistance yes

DESCRIPTION

You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatures can pass through this wall without difficulty. However, spells and effects with the evil descriptor treat this barrier as a wall of force, which blocks line of effect. Evil creatures that pass through the wall take 3d6 points of damage + 1 point of damage per caster level (maximum 3d6+20) and are blinded for 1 round. Creatures of any alignment that are particularly vulnerable to silver (such as those with damage reduction bypassed by silver, like devils or lycanthropes) instead take 1d6 points of damage per caster level (maximum 15d6), are staggered for 1 round, and are permanently blinded. A creature that succeeds at a Will save reduces the damage by half and negates the blinding and staggering effects. If you create a wall of silver so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by succeeding at a Reflex save.

NULL-100606-1-1abjuration-1006-10500-16-11-1-1-1NULLsee text1-100

You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatures can pass through this wall without difficulty. However, spells and effects with the evil descriptor treat this barrier as a wall of force, which blocks line of effect. Evil creatures that pass through the wall take 3d6 points of damage + 1 point of damage per caster level (maximum 3d6+20) and are blinded for 1 round. Creatures of any alignment that are particularly vulnerable to silver (such as those with damage reduction bypassed by silver, like devils or lycanthropes) instead take 1d6 points of damage per caster level (maximum 15d6), are staggered for 1 round, and are permanently blinded. A creature that succeeds at a Will save reduces the damage by half and negates the blinding and staggering effects. If you create a wall of silver so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by succeeding at a Reflex save.

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