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0Ward Shield004-1-11 standard action0V, S0yes (harmless)0-104000cleric/oracle 4, inquisitor 4, magus 4, sorcerer/wizard 4Knights Of The Inner Sea0010-1-10000-1With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be interposed between the wielder and the spell effect. A spell shield does not provide spell resistance against area effect spells such as fireball, but does provide a +5 bonus on Reflex saving throws against such spells.00shield touched001 minute/level-10-1touch

Ward Shield

School abjuration; Level cleric/oracle 4, inquisitor 4, magus 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets shield touched
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be interposed between the wielder and the spell effect. A spell shield does not provide spell resistance against area effect spells such as fireball, but does provide a +5 bonus on Reflex saving throws against such spells.

NULL-100404-1-1abjuration-1004-10-100-14-11-1-1-1NULLWill negates (harmless)0-100

With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be interposed between the wielder and the spell effect. A spell shield does not provide spell resistance against area effect spells such as fireball, but does provide a +5 bonus on Reflex saving throws against such spells.

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