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0Ward the Faithful003-1-11 standard action0V, S, DF1no0-10-1000inquisitor 310-ft.-radius emanation from touched creatureAPG0Creatures of same faith gain bonuses to AC and on saving throws.010-1-10000-1All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance bonus on all saves. At 12th level, these bonuses increase to +3. At 18th level, the bonuses increase to +4. If you do not worship a specific deity, the bonuses apply to those who share your faith. If you do not have a specific faith or religion, the spell provides benefits only to yourself. Enemies gain the benefits of this spell if they worship the same god or share the same faith as you, even if you view them as heretical.000010 minutes/level-10-1touch

Ward the Faithful

School abjuration; Level inquisitor 3

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range touch
Area 10-ft.-radius emanation from touched creature
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance bonus on all saves. At 12th level, these bonuses increase to +3. At 18th level, the bonuses increase to +4.

If you do not worship a specific deity, the bonuses apply to those who share your faith. If you do not have a specific faith or religion, the spell provides benefits only to yourself. Enemies gain the benefits of this spell if they worship the same god or share the same faith as you, even if you view them as heretical.

Ward the Faithful-10030-1-1-1abjuration-100-1-10-100-1-1-11-1-1-1NULLWill negates (harmless)0-100

All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance bonus on all saves. At 12th level, these bonuses increase to +3. At 18th level, the bonuses increase to +4.

If you do not worship a specific deity, the bonuses apply to those who share your faith. If you do not have a specific faith or religion, the spell provides benefits only to yourself. Enemies gain the benefits of this spell if they worship the same god or share the same faith as you, even if you view them as heretical.

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