s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Aquatic Cavalry | 0 | 0 | -1 | -1 | 2 | 1 round | 0 | V, S, DF | 1 | no | 0 | -1 | 0 | 1 hippocampus plus 1 hippocampus/3 caster levels | -1 | 0 | 0 | 0 | antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner/unchained summoner 2 | Ultimate Wilderness | 0 | Summon hippocampi to serve as aquatic mounts. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 2 | You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds). | 0 | 0 | summoning | 0 | 0 | 1 hour/level (D) | -1 | 0 | 2 | medium (100 ft. + 10 ft./level) | Aquatic Cavalry School conjuration (summoning); Level antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner/unchained summoner 2CASTINGCasting Time 1 roundComponents V, S, DFEFFECTRange medium (100 ft. + 10 ft./level)Effect 1 hippocampus plus 1 hippocampus/3 caster levelsDuration 1 hour/level (D)Saving Throw none; Spell Resistance noDESCRIPTIONYou summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds). | NULL | 2 | 0 | 0 | 2 | 0 | -1 | -1 | 2 | conjuration | -1 | 0 | 0 | -1 | 2 | 0 | -1 | 0 | 0 | 2 | -1 | -1 | 1 | 2 | -1 | -1 | NULL | none | 0 | -1 | 0 | 1 | You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to serve as combat-trained mounts. The hippocampi avoid combat if possible but defend themselves if attacked. If any hippocampus attacks, the remaining duration of the spell changes from 1 hour per level to 1 round per level (so if a full 4 hours remained, the hippocampi last for only 4 more rounds). | 0 | -1 | 0 |
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