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0Arcane Pocket00-1-1-11 standard action0V, F (a pocket and a silver button)0no0-10extradimensional space up to 1 cu. ft./level-1000sorcerer/wizard 1Black Markets0010-1-10000-1With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only 10 pounds per caster level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike a bag of holding, the pocket created by this ability cannot be overloaded or ruptured-any additional material simply spills out of the top-nor does it have any special interaction with other kinds of extradimensional spaces. An arcane pocket grants you a +1 bonus on Sleight of Hand checks to conceal its contents. The pocket becomes nonmagical, spilling all of its contents onto the ground unharmed, if it leaves your possession or you create a new arcane pocket.00creation001 hour/level-10-1touch

Arcane Pocket

School conjuration (creation); Level sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, F (a pocket and a silver button)

EFFECT

Range touch
Effect extradimensional space up to 1 cu. ft./level
Duration 1 hour/level
Saving Throw none; Spell Resistance no

DESCRIPTION

With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only 10 pounds per caster level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike a bag of holding, the pocket created by this ability cannot be overloaded or ruptured-any additional material simply spills out of the top-nor does it have any special interaction with other kinds of extradimensional spaces. An arcane pocket grants you a +1 bonus on Sleight of Hand checks to conceal its contents. The pocket becomes nonmagical, spilling all of its contents onto the ground unharmed, if it leaves your possession or you create a new arcane pocket.

NULL-100101-1-1conjuration-100-1-10-100-11-10-1-1-1NULLnone0-100

With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only 10 pounds per caster level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike a bag of holding, the pocket created by this ability cannot be overloaded or ruptured-any additional material simply spills out of the top-nor does it have any special interaction with other kinds of extradimensional spaces. An arcane pocket grants you a +1 bonus on Sleight of Hand checks to conceal its contents. The pocket becomes nonmagical, spilling all of its contents onto the ground unharmed, if it leaves your possession or you create a new arcane pocket.

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