s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Burning Sands | 0 | 0 | earth, fire | -1 | -1 | 1 | 1 standard action | 0 | V, S, M (a handful of sand)/DF | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1 | 20-ft. radius | Adventurer's Guide | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt). | 0 | 1 | creation | 0 | 0 | 1 round/level | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Burning Sands School conjuration (creation) [earth, fire]; Level druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1CASTINGCasting Time 1 standard actionComponents V, S, M (a handful of sand)/DFEFFECTRange medium (100 ft. + 10 ft./level)Area 20-ft. radiusDuration 1 round/levelSaving Throw none; Spell Resistance noDESCRIPTIONYou cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt). | NULL | 1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | conjuration | -1 | 1 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and churns, transforming the ground in the area into difficult terrain. The sand itself burns, and periodic flames rise from the grit. While these flames cannot ignite objects, they deal 1d4 points of fire damage to any creature that ends its turn in contact with the ground within the area of effect. At the end of the duration, the sand vanishes, leaving no aftereffects (other than damage dealt). | 0 | -1 | 0 |
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