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0Calistria's Guardian Wasps00-1-1310 minutes; see text0V, S, M (a glob of spiced honey)0no030swarm of wasps that builds a nest; see text-1000druid 3, psychic 3, ranger 3, sorcerer/wizard 3Inner Sea Intrigue0110-1-10000-1You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in the place you designate-typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place. The wasp swarm takes the spell's casting time to build its nest; if the swarm is disrupted in any way (such as by being attacked) before you finish casting this spell, the wasps disappear and the spell fizzles. Once the wasp swarm has built its nest, this spell also wards the area. As per alarm, when intruders that do not speak the password pass within 20 feet, the swarm is alerted and immediately leaves its nest and attacks the nearest intruder. The swarm pursues that intruder as best it can. Once the swarm attacks an intruder, you have no control over its target or direction of travel. When the spell ends, if the wasps have not left their nest, they and their nest disappear.00summoning001 day/level-10-1close (25 ft. + 5 ft./2 levels)

Calistria's Guardian Wasps

School conjuration (summoning); Level druid 3, psychic 3, ranger 3, sorcerer/wizard 3

CASTING

Casting Time 10 minutes; see text
Components V, S, M (a glob of spiced honey)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect swarm of wasps that builds a nest; see text
Duration 1 day/level
Saving Throw none; Spell Resistance no

DESCRIPTION

You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in the place you designate-typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place. The wasp swarm takes the spell's casting time to build its nest; if the swarm is disrupted in any way (such as by being attacked) before you finish casting this spell, the wasps disappear and the spell fizzles. Once the wasp swarm has built its nest, this spell also wards the area. As per alarm, when intruders that do not speak the password pass within 20 feet, the swarm is alerted and immediately leaves its nest and attacks the nearest intruder. The swarm pursues that intruder as best it can. Once the swarm attacks an intruder, you have no control over its target or direction of travel. When the spell ends, if the wasps have not left their nest, they and their nest disappear.

NULL-100303-13conjuration-100-1-10-10033-11-1-1-1NULLnone0-100

You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in the place you designate-typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place. The wasp swarm takes the spell's casting time to build its nest; if the swarm is disrupted in any way (such as by being attacked) before you finish casting this spell, the wasps disappear and the spell fizzles. Once the wasp swarm has built its nest, this spell also wards the area. As per alarm, when intruders that do not speak the password pass within 20 feet, the swarm is alerted and immediately leaves its nest and attacks the nearest intruder. The swarm pursues that intruder as best it can. Once the swarm attacks an intruder, you have no control over its target or direction of travel. When the spell ends, if the wasps have not left their nest, they and their nest disappear.

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