s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Call Construct | 0 | 0 | -1 | -1 | -1 | 10 minutes | 0 | V, S, M (a sapphire worth 1,000 or 5,000 gp; see text) | 0 | no | 0 | 8 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8 | Ultimate Magic | 0 | Summon your construct to you. | 1 | 1 | 0 | 6 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices. If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located. | 0 | 0 | construct touched | teleportation | 1 | 0 | permanent until discharged | -1 | 0 | -1 | touch | Call Construct School conjuration (teleportation); Level cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8CASTINGCasting Time 10 minutesComponents V, S, M (a sapphire worth 1,000 or 5,000 gp; see text)EFFECTRange touchTargets construct touchedDuration permanent until dischargedSaving Throw none; Spell Resistance noDESCRIPTIONThis spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices. If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located. | Call Construct | -1 | 0 | 0 | 8 | 0 | 8 | -1 | -1 | conjuration | -1 | 0 | 0 | 8 | -1 | 0 | -1 | 0 | 0 | -1 | 8 | -1 | 1 | -1 | -1 | -1 | 5000 | none | 0 | -1 | 0 | 0 | This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices. If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located. | 0 | 8 | 0 |
---|