s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Call Construct00-1-1-110 minutes0V, S, M (a sapphire worth 1,000 or 5,000 gp; see text)0no080-1000cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8Ultimate Magic0Summon your construct to you.1106-10000-1This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices. If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located.00construct touchedteleportation10permanent until discharged-10-1touch

Call Construct

School conjuration (teleportation); Level cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8

CASTING

Casting Time 10 minutes
Components V, S, M (a sapphire worth 1,000 or 5,000 gp; see text)

EFFECT

Range touch
Targets construct touched
Duration permanent until discharged
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices.

If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located.

Call Construct-100808-1-1conjuration-1008-10-100-18-11-1-1-15000none0-100

This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immune to magic, the value of the specially inscribed sapphire must be at least 5,000 gp. For other constructs, a 1,000 gp sapphire suffices.

If the construct is no longer under your control or destroyed, the spell fails, but you know roughly where the construct or its remains are located.

080