s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Callback | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a crushed grasshopper) | 0 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | shaman 2, sorcerer/wizard 2, witch 2 | Ultimate Wilderness | 0 | Teleport a familiar or spirit animal to your side when it is injured. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends. | 0 | 0 | your familiar or spirit animal | teleportation | 0 | 0 | 10 minutes/level or until expended (see text) | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Callback School conjuration (teleportation); Level shaman 2, sorcerer/wizard 2, witch 2CASTINGCasting Time 1 standard actionComponents V, S, M (a crushed grasshopper)EFFECTRange long (400 ft. + 40 ft./level)Targets your familiar or spirit animalDuration 10 minutes/level or until expended (see text)Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONIf the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends. | NULL | 2 | 0 | 0 | 2 | 0 | 2 | -1 | -1 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 2 | 2 | 1 | -1 | -1 | -1 | NULL | Fortitude negates (harmless) | 0 | -1 | 0 | 0 | If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends. | 0 | -1 | 0 |
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