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0Callback00-1-1-11 standard action0V, S, M (a crushed grasshopper)0yes (harmless)0-10-1000shaman 2, sorcerer/wizard 2, witch 2Ultimate Wilderness0Teleport a familiar or spirit animal to your side when it is injured.110-1-10000-1If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends.00your familiar or spirit animalteleportation0010 minutes/level or until expended (see text)-10-1long (400 ft. + 40 ft./level)

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School conjuration (teleportation); Level shaman 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S, M (a crushed grasshopper)

EFFECT

Range long (400 ft. + 40 ft./level)
Targets your familiar or spirit animal
Duration 10 minutes/level or until expended (see text)
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends.

NULL200202-1-1conjuration-100-1-10-100-1221-1-1-1NULLFortitude negates (harmless)0-100

If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after the damage is applied. If the target is killed, its corpse teleports instead. Optionally, you can specify a number of points of damage for your familiar to take before the spell takes effect, but you must do so when the spell is cast. Once the familiar has teleported back to you, the spell ends.

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