s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Celestial Healing | 0 | 0 | good | -1 | -1 | -1 | 1 round | 0 | V, S, M (1 drop of blood from a good outsider or 1 dose of holy water) | 0 | yes (harmless) | 0 | -1 | 0 | 1 | 0 | 0 | 0 | bloodrager 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1 | Arcane Anthology | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 1 | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally. | 0 | 0 | creature touched | healing | 0 | 0 | 1 round/2 levels | -1 | 0 | 1 | touch | Celestial Healing School conjuration (healing) [good]; Level bloodrager 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1CASTINGCasting Time 1 roundComponents V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)EFFECTRange touchTargets creature touchedDuration 1 round/2 levelsSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally. | NULL | -1 | 0 | 0 | 1 | 0 | 1 | -1 | -1 | conjuration | 1 | 0 | 0 | 1 | -1 | 0 | -1 | 0 | 0 | -1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 1 | -1 | 0 | 0 | You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target's alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally. | 0 | 1 | 0 |
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