s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Cold Iron Fetters | 0 | 0 | 4 | -1 | 3 | 1 standard action | 0 | V, S, M/DF (miniature cold iron shackle) | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 5, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5 | Legacy Of The First World | 0 | 1 | 1 | 0 | 5 | -1 | 0 | 0 | 0 | 0 | 4 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell. | 0 | 0 | one creature | creation | 0 | 0 | 1 round/level (D) | -1 | 0 | 4 | medium (100 ft. + 10 ft./level) | Cold Iron Fetters School conjuration (creation); Level cleric/oracle 5, inquisitor 4, occultist 5, ranger 3, shaman 5, sorcerer/wizard 5, summoner/unchained summoner 4, witch 5CASTINGCasting Time 1 standard actionComponents V, S, M/DF (miniature cold iron shackle)EFFECTRange medium (100 ft. + 10 ft./level)Targets one creatureDuration 1 round/level (D)Saving Throw Reflex negates; Spell Resistance noDESCRIPTIONCold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell. | NULL | 5 | 0 | 0 | 5 | 0 | 5 | -1 | 3 | conjuration | -1 | 0 | 0 | 5 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | 5 | 1 | -1 | -1 | -1 | NULL | Reflex negates | 0 | -1 | 0 | 1 | Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying target has its maneuverability worsened by two steps (from good to poor, for example, to a minimum of clumsy maneuverability). Additionally, if the target has DR/cold iron or DR/cold iron and magic, it is unable to use supernatural or spell-like means of movement (such as dimension door, teleport, or tree meld) for the duration of the spell. | 0 | 5 | 0 |
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