s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Companion Transposition | 0 | 0 | -1 | -1 | 4 | 1 standard action | 0 | V, S, F (a feather, tuft of fur, or similar memento from your target) | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | antipaladin 4, druid 5, paladin 4, ranger 4, shaman 5, sorcerer/wizard 5, witch 5 | Ultimate Wilderness | 0 | Swap places with your animal companion, familiar, or spirit animal via teleportation. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the other target arrive in a square you choose in the other's former space. If the targets are different sizes, they must appear in locations that cover previously occupied squares. As with dimension door, after casting this spell, you can't take any other actions until your next turn, and the other target is staggered until the end of its next turn due to the transposition. | 0 | 0 | yourself and one animal companion, familiar, or spirit animal within range | teleportation | 0 | 0 | instantaneous | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Companion Transposition School conjuration (teleportation); Level antipaladin 4, druid 5, paladin 4, ranger 4, shaman 5, sorcerer/wizard 5, witch 5CASTINGCasting Time 1 standard actionComponents V, S, F (a feather, tuft of fur, or similar memento from your target)EFFECTRange long (400 ft. + 40 ft./level)Targets yourself and one animal companion, familiar, or spirit animal within rangeDuration instantaneousSaving Throw none (harmless); Spell Resistance noDESCRIPTIONYou trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the other target arrive in a square you choose in the other's former space. If the targets are different sizes, they must appear in locations that cover previously occupied squares. As with dimension door, after casting this spell, you can't take any other actions until your next turn, and the other target is staggered until the end of its next turn due to the transposition. | NULL | 5 | 0 | 0 | 5 | 0 | 5 | -1 | 4 | conjuration | -1 | 0 | 0 | -1 | 4 | 0 | -1 | 0 | 0 | 5 | 5 | 5 | 1 | 4 | -1 | -1 | NULL | none (harmless) | 0 | -1 | 0 | 0 | You trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the other target arrive in a square you choose in the other's former space. If the targets are different sizes, they must appear in locations that cover previously occupied squares. As with dimension door, after casting this spell, you can't take any other actions until your next turn, and the other target is staggered until the end of its next turn due to the transposition. | 0 | -1 | 0 |
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