s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Create Armaments | 0 | 0 | -1 | 4 | -1 | 1 minute | 0 | V, S, M (diamonds worth price of arms to be created) | 0 | no | 0 | 4 | 0 | one nonmagical weapon, shield, or set of armor | -1 | 0 | 0 | 0 | bard 4, medium 4, psychic 4, sorcerer/wizard 4, spiritualist 3, witch 4 | Arcane Anthology | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you must attempt an appropriate Craft check with the DC required to create the item normally. If you fail, the item is created with the broken condition. You can create items made of rare or unusual materials if you include a bit of that material as an additional material component when you cast the spell, but cannot create cold iron items with this spell. | 0 | 0 | creation | 0 | 0 | instantaneous | -1 | 0 | -1 | 0 ft. | Create Armaments School conjuration (creation); Level bard 4, medium 4, psychic 4, sorcerer/wizard 4, spiritualist 3, witch 4CASTINGCasting Time 1 minuteComponents V, S, M (diamonds worth price of arms to be created)EFFECTRange 0 ft.Effect one nonmagical weapon, shield, or set of armorDuration instantaneousSaving Throw none; Spell Resistance noDESCRIPTIONYou create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you must attempt an appropriate Craft check with the DC required to create the item normally. If you fail, the item is created with the broken condition. You can create items made of rare or unusual materials if you include a bit of that material as an additional material component when you cast the spell, but cannot create cold iron items with this spell. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | -1 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | 4 | 0 | 0 | -1 | 4 | 4 | 1 | -1 | -1 | -1 | NULL | none | 0 | 3 | 0 | 0 | You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you must attempt an appropriate Craft check with the DC required to create the item normally. If you fail, the item is created with the broken condition. You can create items made of rare or unusual materials if you include a bit of that material as an additional material component when you cast the spell, but cannot create cold iron items with this spell. | 0 | -1 | 0 |
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