s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Create Water | 0 | 0 | water | 0 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | -1 | 0 | up to 2 gallons of water/level | -1 | 0 | 0 | 0 | cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, occultist 0 | PFRPG Core | 0 | Creates 2 gallons/level of pure water. | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -1 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. | 0 | 0 | creation | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Create Water School conjuration (creation) [water]; Level cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, occultist 0Casting Time 1 standard actionComponents V, SRange close (25 ft. + 5 ft./2 levels)Effect up to 2 gallons of water/levelDuration instantaneousSaving Throw none; Spell Resistance noThis spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. | Create Water | 0 | 0 | 0 | 0 | 0 | -1 | -1 | 0 | conjuration | -1 | 0 | 0 | 0 | -1 | 0 | -1 | 1 | 0 | 0 | -1 | -1 | 1 | 1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large--possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. Note: Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds. | 0 | 0 | 0 |
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