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0Cruel Jaunt01evil, fear, mind-affecting6-1-11 standard action0V, S, M/DF (a dilated human eyeball)1no0606000antipaladin 4, cleric/oracle 6, inquisitor 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, witch 6Horror Adventures0Sense creatures suffering from fear, then teleport close to them.110-1-11100-1You gain the ability to detect fear, as per sense fear (see page 127), but you sense creatures within medium range. Once per round as a standard action, you can teleport to a creature suffering from a fear effect within the spell's range if you are aware of the creature and its rough location. You can carry objects with you so long as you don't transport more than your maximum load. You arrive in a random open space within 20 feet of the creature and immediately begin sensing the location of creatures with a fear condition from your new location. Once you teleport to a new location with this spell, you can take no additional actions for the round, as if casting dimension door. You can't teleport if there are no creatures suffering from a fear effect in range.00youteleportation001 round/level (D)-10-1medium (100 feet + 10 ft./level)

Cruel Jaunt

School conjuration (teleportation) [evil, fear, mind-affecting]; Level antipaladin 4, cleric/oracle 6, inquisitor 6, magus 6, psychic 6, shaman 6, sorcerer/wizard 6, witch 6

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a dilated human eyeball)

EFFECT

Range medium (100 feet + 10 ft./level)
Targets you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You gain the ability to detect fear, as per sense fear (see page 127), but you sense creatures within medium range. Once per round as a standard action, you can teleport to a creature suffering from a fear effect within the spell's range if you are aware of the creature and its rough location. You can carry objects with you so long as you don't transport more than your maximum load. You arrive in a random open space within 20 feet of the creature and immediately begin sensing the location of creatures with a fear condition from your new location. Once you teleport to a new location with this spell, you can take no additional actions for the round, as if casting dimension door. You can't teleport if there are no creatures suffering from a fear effect in range.

NULL600606-1-1conjuration-100640-100-1661-1-1-1NULLnone0-101

You gain the ability to detect fear, as per sense fear (see page 127), but you sense creatures within medium range. Once per round as a standard action, you can teleport to a creature suffering from a fear effect within the spell's range if you are aware of the creature and its rough location. You can carry objects with you so long as you don't transport more than your maximum load. You arrive in a random open space within 20 feet of the creature and immediately begin sensing the location of creatures with a fear condition from your new location. Once you teleport to a new location with this spell, you can take no additional actions for the round, as if casting dimension door. You can't teleport if there are no creatures suffering from a fear effect in range.

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