s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Curative Distillation | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (healing herb, alchemical remedy, or potion of a healing spell worth at least 50 gp) | 0 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | alchemist 2, cleric/oracle 3 | Healer's Handbook | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This spell restores a number of hit points equal to 1d8 + 1 point per caster level (maximum +10) to the target, and also grants the target the benefits of the material component. Roll the hit points restored separately when determining how many total hit points this spell and the material component restore. | 0 | 0 | one living creature touched | healing | 1 | 0 | instantaneous | 2 | 0 | -1 | touch | Curative Distillation School conjuration (healing); Level alchemist 2, cleric/oracle 3CASTINGCasting Time 1 standard actionComponents V, S, M (healing herb, alchemical remedy, or potion of a healing spell worth at least 50 gp)EFFECTRange touchTargets one living creature touchedDuration instantaneousSaving Throw Will half (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This spell restores a number of hit points equal to 1d8 + 1 point per caster level (maximum +10) to the target, and also grants the target the benefits of the material component. Roll the hit points restored separately when determining how many total hit points this spell and the material component restore. | NULL | -1 | 0 | 0 | 3 | 0 | -1 | -1 | -1 | conjuration | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | 50 | Will half (harmless) | 0 | -1 | 0 | 0 | You concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This spell restores a number of hit points equal to 1d8 + 1 point per caster level (maximum +10) to the target, and also grants the target the benefits of the material component. Roll the hit points restored separately when determining how many total hit points this spell and the material component restore. | 0 | 3 | 0 |
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